![]() ![]() To obtain these fragments of the spirit - as well as finding them around - you must complete secondary missions proposed by the inhabitants of Niwen: they are mostly simple fetch quest practically identical to each other, but their addition still helps to provide one more reason to explore the Ori and the Will of the Wisps map more carefully and to give further meaning to the backtracking. A vast moveset that makes Ori and the Will of the Wisps even more varied, with clashes that can be faced in always different ways.Ĭompared to the skills that were unlocked in a linear fashion in Ori and the Blind Forest, this time you can choose a limited number - here called fragments of the spirit - to be activated simultaneously: from the menu it is possible to select at will which ones to equip, customizing Ori in more detail and allowing you to vary combinations based on the type of fights to be faced. Just Niwen recalls in its broad structure the world of the first chapter: one wide map divided into perfectly interconnected areas, full of tunnels to explore and secrets to discover by exploiting at the right time and in the right way all the special moves that a guardian like Ori can learn. ![]() In doing so he will also have to try to stop Niwen's inexorable decline, which began at Willow death and then with the end of its light, an event that led to the dispersion of four fatuous fires in different places: Ori will have to find them in order to restore the Niwen forest to the splendor it once had, when it was inhabited by the Spirits and life was flourishing. Ori sets out in search of little Ku, who separated from the white guardian during the fall and lost in these mysterious and harsh lands. While the two friends taste the thrill of high altitude for the first time, we witness an initial scene - like that of the first title - from sublime beauty, which ends however with the arrival of a storm that makes Ori and Ku fall into the lands of Niwen, an inhospitable place that has lost its light and all its guardian spirits, starting a slow decay that has changed the creatures that inhabit it in a dangerously disturbing way. The solution is at hand: Ori uses one of the feathers belonging to Kuro to allow the little owl to finally take flight with the white guardian on his back. ![]() The small bird, however, feels the need to fly, a very difficult task for its current condition: its wing, in fact, has not grown as it should and the little one struggles to hover in the air. The egg left by Kuro finally hatched and the cute little owl came out Ku, which grows amid the attentions of Naru, Gumo and Ori. We specify it immediately: Moon Studios has packaged another pearl, a metroidvania that evolves many of the mechanics of its predecessor, with a more layered finished product, which however retains the spirit and atmospheres born from the previous title, developing a game that - except for a few small problems - borders on excellence under various profiles. Ori and the Will of the Wisps begins where he left off the last chapter: the sunset on Nibel is a truly unique show and the music composed by Gareth Coker still accompany the introduction and development of a work of incredible artistic value. We will always remember the day when new life came to Nibel: we named it Ku. Game for PC and Xbox One, the video game was released on Review for Ori and the Will of the Wisps.
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